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Sony Playstation2 VPU: A Study on the Feasibility of Utilizing ...

Source: mtzweb.scs.uiuc.edu
Topic: Playstation 2


Short Desciption:
Its offering the Sony Playstation2 exposes to software .... In order to get a feel for the instruction set of the Sony Playstation2 it was decided that ...

 

Content Inside:
Sony Playstation2 VPU: A Study on the Feasibility of Utilizing Gaming Vector Hardware for Scientific Computing By Page 1Sony Playstation2 VPU: A Study on the Feasibility of Utilizing Gaming Vector Hardware for Scientific Computing By Pavan Tumati Advisors: Professor Sanjay Patel and Professor Todd MartinezECE298/299 5/16/03 Page 22AbstractOne of the driving forces pushing the demand for increased computational power in consumeroriented devices is the video game industry. Video games in the past decade have demonstrated an insatiable desire for computing hardware that accelerates a certain subset of mathematical operations related to efficient rendering of graphical objects on the computer screen. Quite conveniently these same mathematical operations used to accelerate computer graphics also are capable of accelerating common operations in the realm of scientific computing. Sony Corporation has invested quite heavily in producing complete computing platforms to accelerate computer graphics. Its offering the Sony Playstation2 exposes to software developers a wide array of computational devices that specifically assist in accelerating common graphics related operations such as vector mathematics. In addition Sony has offered to the developer community the opensource Linux operating system. The combination of Linux open source development tools and detailed developer information allows for the investigation of the feasibility of future use of commodity video gaming hardware for the acceleration of scientific calculations. This document details our investigation and assessment of the potential of the Playstation2 for scientific computing. Page 33Table of Contents: Chapter 1 System Overview Resources and Expectations Chapter 2 Establishing A Performance Metric and Basic Tests Chapter 3 Macromode Performance Analysis and Experiment Construction Chapter 4 Micromode Analysis and Test Construction Chapter 5 Micromode VPU + FPU Usage Analysis Chapter 6 Alleviat ...

 

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