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A Cheat Controlled Protocol for Centralized Online Multiplayer Games

Source: www.sigcomm.org
Topic: Cheat


Short Desciption:
game world event than an honest player. This kind of timecheats. is the problem this paper is going to address. 4.2 Cheat Controlling ...

 

Content Inside:
A Cheat Controlled Protocol for Centralized Online Multiplayer Games Page 1A Cheat Controlled Protocol for Centralized Online Multiplayer Games Bei Di Chen School of Computer Science McGill UniversityMontreal Canadabei.di.chen@mail.mcgill.caMuthucumar u Maheswaran School of Computer ScienceMcGill UniversityMontreal Canadamaheswar@cs.mcgill.caABSTRACTOrderin g of command messages from the clients at the game servers is an important issue that impacts fairness response times and smoothness of the game play. Recently protocols based on reaction times were proposed to order the command messages. This paper presents a protocol that can be used to control cheating in reaction time based message ordering schemes. We examine the performance of the proposed protocol by emulating widearea game play scenarios on the PlanetLab. The results from the experiments indicate that the proposed protocol is able to dramatically reduce the cheating opportunities that exist for the clients.Categories and Subject DescriptorsC.2 COMPUTERCOMMUNICATION NETWORKS C.2.4 Distributed Systems Distributed applications General TermsAlgorithms Performance KeywordsCheat prevention multiplayer online games time cheating 1. INTRODUCTION Online multiplayer games have tremendously increased in popularity over the last several years. Game cheating is an issue that will be faced by game servers belonging to all six categories5 7 8]. Successful prevention or controlling strategies are essential to retain the trust of the clients who use the gaming services. In this paper we examine one particular category of cheating known as timecheating which gives a cheat player an unfair advantage by allowing him to see into the future having additional time to react to honest players actions. This paper considers a centralized game model which is the mostpopularly deployed game model today. One advantage of thismodel is that it offers a single point for game coordination. ...

 

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